![]() If you have bound Hand Engine to a different IP address (e.g. NOTE: The default value for Address is 127.0.0.1 (= localhost), i.e., you are running Hand Engine on the same PC that you are running Unreal. Next, open the LiveLink Menu from Window > Live Linkįrom the Source dropdown in the Live Link menu select Mocap Pro Glove, then set the IP Address and TCP Port settings as specified in Hand Engine In the Plugins menu search “Live Link” and enable Live Link and Mocap Pro LiveLink, then restart your project when prompted. Once the project is loaded we need to enable the LiveLink plugins in your new project. In New Project Categories select Games > Blank > Default Settings. then click Create Project. Open the folder corresponding to your version of Unreal, then copy the folder labeled MocapProLiveLink to the directory: To do this, first, navigate to the Plugins folder you have downloaded from your (see image below), and find the plugin directory corresponding to the version of UE4 you are running. Next, we need to add the plugin to the Unreal Engine. Check that the Streaming Status light in the Performer pane has turned green Once the hand is trained, in the Streaming box on the left of the screen, enter your TCP Port number and set the switch to On.NOTE: for this example, we are using version UE4.24.3 Unreal Hand Engine Plugin: Download the most up-to-date Plugins for Unreal Engine from the Downloads Section of your StretchSense Account at ĭownload and Install the StretchSense Hand Engine and Unreal Note below steps may differ slightly for UE5.0 and UE5.1. ![]() Unreal Engine 5.0 and 5.1 are also supported.StretchSense Hand Engine: Login to your account page at or email details. Unreal Engine (UE4 & UE5) - Streaming from Hand Engine This document will take you through the steps of connecting to Unreal Engine with a Hand Engine data stream. ![]()
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